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致力於魔法研修,文學創作,陶冶情操,拓展社交等積極活動的同好會。 創立時間:2009 年 協會地址:暫無。 協會成員 會長:Rogerlays Kiyokazu 副會長:Michael 特級會員:Eric,Mew,阿姆羅雷,June,折原臨也,織田哲也,ZZ,O哥。
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SuddenAttack 公式 SA_Link サドンアタック攻略ブログ ExpLoerBlog りんごなの。blog
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【検索用 XmasTerror 登録タグ 2008年 SaMa VOCALOID X 曲 曲英 鏡音リン】 + 目次 目次 曲紹介 歌詞 コメント 作詞:SaMa 作曲:SaMa 編曲:SaMa 唄:鏡音リン 曲紹介 曲名:『Xmas Terror』(クリスマス テロ) SaMa氏が2001年に作ったものらしい。 ちなみに「X'mas」は誤記だが、歌詞のものはわざとである。 歌詞 (ピアプロより転載) 今年の クリスマスも あなたと ふ・た・ 「ンナワケネェダロ! ファッキンピーポォッ!!」 街はどこ見ても ♂×♀ツガイ 独り身が 悪の様に 周りの視線が そこそこイタイ 切なくて 憂鬱になる 仕事を選んで 女を捨てた だけだって サンタのコスプレ ふとももサムイ 酷いよね 寒空に 二人で一つの マフラーニクイ 殺気立って 吼えてみる 幸せそうだね カップルどもめ! Damn it! Merry X'mas ! ← はしゃいデンじゃネェ貴様らァ 英語もしゃべれネェ 仏教徒ナンじゃネェか! Merry Christmas ! プレゼントだ取っとけェ Fuckin' Jingle Bell ! Break out Xmas Terror ! 街はどこ見ても 赤白緑 心の中 モノクローム 挨拶代わりに きたねぇ花火 血飛沫が イルミネイション 今日で何回忌 さぁ喪に服せ! Αμήν! 命日だぜ! うかれテンじゃネェ貴様らァ ネロとパトラッシュ ドズル中将 スレッガー 命日だぜ! 精進料理食っとけェ Fuckin' Jingle Bell ! Break out Xmas Terror ! ヒトリノクリスマス Damn it! Merry X'mas ! ← ホザいテンじゃネェ貴様らァ 聖なる夜じゃネェ 低俗なサル野郎! もうここまでだ! 宇宙のチリになれェ Fuckin' Single Hell ! Destroy them all…! 「完全に消え去ってしまえー!!」 Merry X'mas ! ← はしゃいデンじゃネェ貴様らァ 英語もしゃべれネェ 仏教徒ナンじゃネェか! Merry Christmas ! プレゼントだ取っとけェ Fuckin' Jingle Bell ! Break out Xmas Terror ! コメント 名前 コメント コメントを書き込む際の注意 コメント欄は匿名で使用できる性質上、荒れやすいので、 以下の条件に該当するようなコメントは削除されることがあります。 コメントする際は、絶対に目を通してください。 暴力的、または卑猥な表現・差別用語(Wiki利用者に著しく不快感を与えるような表現) 特定の個人・団体の宣伝または批判 (曲紹介ページにおいて)歌詞の独自解釈を展開するコメント、いわゆる“解釈コメ” 長すぎるコメント 『歌ってみた』系動画や、歌い手に関する話題 「カラオケで歌えた」「学校で流れた」などの曲に直接関係しない、本来日記に書くようなコメント カラオケ化、カラオケ配信等の話題 同一人物によると判断される連続・大量コメント Wikiの保守管理は有志によって行われています。 Wikiを気持ちよく利用するためにも、上記の注意事項は守って頂くようにお願いします。
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9099844Takes the first 4 slot items away 9099845Takes the first 4 slot items away 9099846Takes the first 4 slot items away 9099847Takes the first 4 slot items away 9099848Takes the first 4 slot items away 9099849Takes the first 4 slot items away 9099850Takes the first 4 slot items away 9099851Takes the first 4 slot items away 9099863Takes the first 4 slot items away 9099864Takes the first 4 slot items away 9099865Takes the first 4 slot items away 9099866Takes the first 4 slot items away 9099867Takes the first 4 slot items away 9099868Takes the first 4 slot items away 9099869Takes the first 4 slot items away 9099870Takes the first 4 slot items away 9099871Takes the first 4 slot items away 9099872Takes the first 4 slot items away 9099873Takes the first 4 slot items away 9099874Takes the first 4 slot items away 9099875Takes the first 4 slot items away 9099876Takes the first 4 slot items away 9099877Takes the first 4 slot items away 9099878Takes the first 4 slot items away 9099879Takes the first 4 slot items away 9099880Takes the first 4 slot items away 9099881Takes the first 4 slot items away 9099882Takes the first 4 slot items away 9099883Takes the first 4 slot items away 9099884Takes the first 4 slot items away 9099885Takes the first 4 slot items away 9100024Blessing of Fortitude 9100025Render all squads temporarily invulnerable. 9100039From the ground! 9100046Just desserts, Greenskin. 9100047Move to the pool, Commander. Captain Thule depends on you. 9100068Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100069Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100070Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100071Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100072Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100073Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100074Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100075Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100076Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100077Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100078Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100079Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100080Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100081Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100082Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100083Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100084Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100085Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100086Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100087Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100089Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100090Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100091Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100092Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100093Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100094Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100096Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100097Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100098Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100099Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100112Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100113Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100114Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100116Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100117Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100118Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100119Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100120Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100121Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100122Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100123Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100125Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100126Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100127Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100128Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100129Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100130Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100131Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100134Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100135Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100136Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100137Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100138Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100139Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100140Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100141Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100142Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100143Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100150Tyranid Warrior! Keep it off the Commander! 9100151Orks. And freshly dead. 9100152Protect the Commander! 9100153There. What was that? 9100154Commander, Captain Thule needs that sample. 9100155You must collect it at the reclamation pool. 9100156Gaunts from the nest! 9100157Something under the surface… 9100158More of the beasts! 9100159That nest is readying another batch. 9100160Bio-plasma! Move! 9100161Attack Ping 91001621v1 Calderis Dunes 9100163Click this button then click on the map to tell your teammates to attack a location. 9100164The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior. 9100165Calderis Dunes 9100172War is all we are. The rest is delusion. 9100173Look at Captain Thule - risen from death to fight but then falling again into slumber. 9100174Choppa 9100176 Uge Hammers 9100177Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum 9100178Huge Hammer 91001791v1 High City 9100180Towering high above the horizon of Meridian, this glorious monument to man can never fall. 9100181High City 9100182(6p) Argus Desert Gate 9100183A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust. 9100184(6p) Argus Desert Gate 91001851v1 Typhon Swamp 9100186The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse. 9100187Typhon Swamp 9100188Support Item Increase 9100189Support Item Increase 9100190Support Item Increase 9100203Ranged Piercing 9100215Building 9100219Level 9100220Experience Points Required %1EXPERIENCE_REQUIRED% 9100221Level 9100222Level 9100224Usage Stats 9100225War Stats 9100226Race Wins and Losses 9100248date? 9100263Local Player 9100264Co-op Player 9100265MISS 9100266Biomorphs 9100267Commander Wargear 9100268You have received new transmissions for review on the Bridge. 9100269Build a listening post 9100270Exit All 9100271Have all units exit from the hold. 9100272Reinforcement 9100273Replace fallen warriors. 9100274View an overview of Subsector Aurelia and/or travel to other threatened planets. 9100275Outfit your squads with wargear and guide their advancement. 9100276Select the squads that will deploy on the next mission. 9100277Exit the game. 9100285Tyrant Talons 9100296Skykilla 9100297Rippa-Splitta 9100298Mekboy 9100299Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her. 9100300Defeat! 9100301Continue 9100302View the Battlefield 9100303Victory! 9100304Fury 9100305Resilience 9100306Speed 9100307Bonus 9100308Total 9100309XP 9100310Enemy Threat Eliminated 9100317Twin Linked Shoota 9100332Fine Destructor 9100333Light Infantry 9100335Veteran Infantry 9100341About Quick Tips 9100342Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2. 9100343Singing Spear 9100344%1Player% Kicked! 9100345%1Player% is no longer in the game. 9100346Player Kicked 9100350Supply Drops 9100351To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities. 9100352Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9100357Completed Missions 9100358Assassinations 9100359Defenses 9100360Currently Orbiting 9100361Expires Today 9100362Level Up 9100363Deploy a defensive turret here 9100364Left 9100365Right 9100366Two-handed 9100368NPC Beamy Deffgun 9100369Donations 9100370Undo 9100371Points Remaining 9100372Trait Unlocked! 9100373Ability Unlocked! 9100387Sprint 9100388Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100389Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100401Can Only be Replaced, Not Removed 9100410Big Shoota 9100411Beamy Deff Gun 9100412Effective against vehicles. Has limited firing arc and requires set-up time. 9100450Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100451Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100452Scouts - stay in cover! 9100453Kill the Orks that are out in the open! 9100454Welcome, Commander. 9100455This is Captain Davian Thule, in command here on Calderis. 9100456We are battling the Orks that threaten this world. 9100457You have dropped right into the combat zone. 9100458I am north of you with several squads of our initiates. 9100459We are under heavy fire and losing control of our flanks. Move north and provide support. 9100460The Orks ahead of you are trying to outflank us! 9100461Eliminate them! 9100462Reinforcements have arrived! 9100463But the Greenskins will not give us much time before they attack again. 9100464I need you and Sergeant Tarkus to take charge of driving the Orks back. 9100465While you do so, I will fall back to the south with the initiates and secure our flank. 9100466Move up toward the ruins east of here and prepare to repel the next Ork wave. 9100467Commander, the Orks are using a guard tower near the cave mouth. 9100470Get to Felhammer Mine and find out who is stirring up the Orks. 9100471Gone… But those were no Orks. 9100472Whoever the Orks ally is, the relationship seems to be uneasy. 9100473You gitz fooled Skykilla an Gutrencha… 9100474But me cybork eye sez you ain t even Orks at all! 9100475We cannot allow one obstinate Ork to derail the Farseer s plan. 9100476Commander, the Eldar must be the ones who have been stirring up the Orks. 9100477The fools cannot see the true threat facing us all. 9100478Foolish, blind humans… 9100479The Orks could have slowed them down… given us time … 9100480You… You have… doomed us all… 9100481Humies! Let s get shootin ! 9100482The Ork leader. He is getting away. 9100483Commander, that Ork is heading to lead an attack on the town gates. 9100484We have to get to the city gate! 9100485Keep fighting! We must secure the city gate! 9100486Commander, if Argus falls, all of Calderis goes with it. 9100487You must prevent the Orks from breaching the city gates. 9100488Commander, Tarantula sentry guns are ready to deploy. 9100489Relay positions and they will drop in to bolster your defense. 9100490Run fer yer lives! 9100491The Warrior beast is getting away! 9100495Campaign Score 9100496Current Accolade 9100497Savior Score 9100498Warrior Score 9100499Warrior Score 9100500Savior Performance 9100501Average Resilience 9100502Territories Secured 9100503Wargear Collected 9100504Strategic Assets Secured 9100505Successful Defend Missions 9100506Warrior Performance 9100507Average Fury 9100508Average Speed 9100509Completed Missions 9100510Enemies Killed 9100511Energy Field 9100512Raise a force field that absorbs damage by draining Energy. 9100513Tyranid Warrior 9100514Consume mass quantities! 9100515Tyranid Warrior 9100516Warrior 9100517Tyranicus Gladius 9100518Stronghold 9100520Space Marine Light Infantry 9100521Space Marine Heavy Infantry 9100531Aurelian Crusade 9100544Sunder Armor 9100545Break any protective barriers on a unit. 9100547Keep your distance from that shield! Deploy ranged weapons! 9100548Close in! Engage the beast in hand-to-hand combat! 9100551Build Structures 9100555Light Infantry 9100556Veteran Infantry 9100570Eldar Energy Shield 9100571Deploys an energy shield that protects infantry behind it. 9100572Energy Shield 9100573Building 9100574Deployable Cover 9100580Gaunt damage 2 9100581Further increase the damage of your Gaunt s. 9100583Gaunt health 2 9100584Further Increase the health of your Gaunt s. 9100585Level 2 Hive 9100586Level 2 Hive 9100591Custom Games 9100592On your feet, brothers! There is a battle to win! 9100593Proximity Mines 9100594Scatter proximity mines around the targeted position. Mines arm after 5 seconds. 9100596Rain Detail 9100600The Tyranid! 9100601Surround it! Do not let it escape! 9100602Lictor! 9100603Destroy those thickets! 9100604There it is again! 9100606Rendezvous here for extraction 9100607Public 9100615This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up. 9100616Collecting samples from this creature s corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 9100617This area is heavily infested, Commander, so be prepared for heavy resistance. 9100618Target the larger creatures to disrupt the swarm. 9100619That will buy us the time to get to our target. 9100620Our Librarians have also consulted the more complete records aboard the Litany of Fury. 9100621With this information we have devised a plan of attack against the Hive Fleet. 9100622Commander, the Orks continue to undermine our defenses on Calderis. 9100626Humans -- Your meddling cost us dearly on Calderis and Typhon. 9100627You will not succeed on Meridian as well. 9100628Suffer for what you have cost us! 9100629Why could you not simply die?! 9100630Idranel feared you humans would be the death of us. 9100631As ever, fate proves her right. 9100632The Warlock mentioned another Eldar Idranel. 9100633This could be the Eldar leading operations in the sector. 9100634I will contact the fleet, Commander. 9100635Sub-Sector Aurelia. 9100636This cluster of worlds stands on the very edge of the Imperium of Man. 9100637From this frontier came the Blood Ravens, a chapter of the Emperor s own Space Marines. 9100638Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. 9100639Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. 9100640Now, another Space Marine joins this desperate battle. 9100641A newly promoted Commander, ready to lead in our darkest hour. 9100642You are this Space Marine. 9100643And you will tip the balance toward victory. 9100644Tyranids have a simple and terrible agenda, Commander. 9100645The Hive Fleet is already depositing billions of alien organisms on our worlds. 9100646Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 9100647For us to do this, you must first accomplish three critical tasks. 9100648You must locate and secure the Astronomic Array hidden on Planet Typhon. 9100649Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses. 9100650You must also obtain a sample of the Hive Fleet s bio-toxins. 9100651Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet. 9100652And you must secure access to Angel Forge on Planet Meridian. 9100653Only this ancient forge s vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison. 9100654Each of these tasks pits your handful against untold billions. 9100655The future of the entire sector depends on your success, Commander. 9100656Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him. 9100657Move towards Felhammer Mine 9100664Healing Aura 9100665All nearby allied infantry heal faster. 9100666Grenade Extra Text goes here 9100667Healing Aura 9100668All nearby allied infantry heal faster. 9100669Grenade Extra Text goes here 9100674Move North towards allied IG 9100675Rendezvous with Allied Troops 9100681A message is coming in from chapter command. 9100682I will relay all distress signals back to you while we devise a plan of attack. 9100683Destroy the Attacking Orks 9100684Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks. 9100685Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis. 9100686We have identified their leader as the dangerous Ranger Nemerian. 9100687He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon. 9100688I suggest we neutralize him immediately, Commander. 9100689You humans always make a mess of things. 9100690No wonder the Farseer chose the Orks as our instrument instead of you. 9100691The Eldar know the Tyranids are coming. 9100692That explains their actions among the Orks. 9100693So the Eldar were uniting the Orks to slow down the Tyranids. 9100694Yes. Nemerian clearly knew of the Tyranids. 9100695What can you tell us about the Tyranids, Cyrus? 9100696The chapter records are frustratingly vague. 9100697The Tyranids are unlike any other threat we have faced, Tarkus. 9100698Orks may operate in vast hordes, but they still have individual chieftains that unite them. 9100699A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind. 9100700We cannot break the Tyranids morale, or take advantage of their pride. 9100701We cannot make them see reason. 9100702And for every beast we kill, a million more are ready to take its place. 9100703But what do they want? 9100704Decoding alien motivations is often a fool s errand, Thaddeus. 9100705But in this case, the answer seems to be all too simple. 9100706The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed. 9100707We have seen the warrior creatures, and soon there will be more of them. 9100708But there are also countless spores and smaller beasts already transforming the environment and stripping the world s biomass. 9100709In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds. 9100710Only if we do not stop them, Cyrus. 9100711Chapter records make reference to some sort of synapse link among the Tyranids. What is that? 9100712The entire Hive Fleet is connected through some sort of psychic network. 9100713The larger beasts act as relays of a sort. 9100714So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose. 9100715Without this link, the lesser creatures revert to a more bestial state. 9100716We can use this to our advantage. 9100717Yes, somewhat. 9100718Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 9100719The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 9100724Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital. 9100725If they do so, all of Calderis will fall. 9100726I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 9100727You will drop south of their position and drive north to secure the gates. 9100728I have taken a few Space Marines to the east and have cut off the Orks main approach. 9100729Calderis must not fall, Commander. 9100730There are billions of them and only a handful of us. 9100731Have you faced these things before, Cyrus? 9100732Once, a long time ago when I served in the Deathwatch. 9100733We are going to need all the help we can get to face this infestation. 9100734Even then, we will probably fail. 9100735We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system. 9100736Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall. 9100737The Armageddon will take you to Typhon so you can engage the enemy there. 9100738I will remain here on Calderis to coordinate defensive operations. 9100739Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 9100740This may take some time, however. 9100741In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated. 9100742We should return to Typhon and eliminate those Eldar. 9100743Captain Thule has fallen to aliens who have escaped retribution. 9100744A massive Hive Fleet looms over our recruiting worlds. 9100745We are a handful against countless billions. 9100746But this battle is not over. 9100747Someone is agitating the Orks and pointing them at valuable targets. 9100748If we are going to win this war, we need to find out who is using the Greenskins against us. 9100749Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us. 9100750Prepare your squads and mount strikes against those targets. 9100751Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 9100752We have found crucial evidence among the remains of Skykilla and Gutrencha s Orks. 9100753Both had recently visited Felhammer Mine in the mountains outside Argus. 9100754Whoever is stirring up the Orks must be using Felhammer as a base of operations. 9100756Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being. 9100759Badzappa s Orks have gathered for another major strike against the planetary capital. 9100760I have organized a defense, but our initiates will not be able to hold back the horde for very long. 9100761Without your support, I fear Calderis will fall. 9100763We cannot afford to delay, Commander. 9100764If the capital falls, Calderis will be lost to us. 9100766Commander, we have located a substantial Eldar strike force. 9100767This force appears to be led by one of their so-called Warp Spiders. 9100768Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen. 9100769This Warp Spider will not stay in one place for long, so time is of the essence. 9100770Eliminate him and uncover what you can of the Eldar plans on Typhon. 9100772Excellent work, Commander. 9100773Without Warp Spiders stirring up the Orks, Typhon is far more secure. 9100774Not all news is good, however. 9100775Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 9100776This Greenskin is responsible for murders and sabotage across the planet. 9100777Bakstabba is clearly being manipulated by the Eldar, given his choice of targets. 9100778If he continues unchecked, Typhon’s defenses will start to crumble. 9100779If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 9100780Eldar goading Orks. No good can come from this. 9100781No good at all. 9100782Well done, Commander. That assassin will never plague us again. 9100783It still remains unclear what the Eldar hope to gain by provoking the Orks. 9100784Its lush jungle canopy shrouding it in mystery. 9100785Among this beauty lie the keys to our salvation. 9100786Commander, the time has come to strike at our true enemy. 9100787Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus. 9100788We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine. 9100789You and your squads will drop south of Felhammer and push north. 9100790Eliminate the Orks and whoever is aiding them. 9100791For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support. 9100792This is a grave development, Commander. 9100793The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news. 9100794That they are, Tarkus. But the Eldar aren’t fools. 9100795The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 9100796The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them. 9100797Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed. 9100798You must retake the hamlet and drive the Orks back. 9100799With the hamlet cleared, we can secure the main route into the capital. 9100800The Greenskins knew to strike where we were most vulnerable, Captain Thule. 9100801Cyrus is correct. 9100802Calderis. 9100803We Blood Ravens select our initiates from this world s fierce warriors. 9100804Calderis is the cradle and the future of our chapter. 9100805Now, the Orks would take it from us. 9100806This, we cannot allow. 9100807Use grenades to clear the tower 9100809Choppa 9100810Proximity Mines 9100811Grants the ability to throw proximity mines. 9100816Falcon Pilot 9100817Fire Prism Pilot 9100818Fight your way through its defenders and destroy the Falcon Battle Tank. 9100819The Chapter would like to honor your donations. 9100820Ork Proximity Mine 9100821Mek Badzappa 9100828Attack-Move 9100829Advance to a designated location, engaging any enemy encountered on the way. 9100830Melee Attack 9100831Engage a designated target in melee instead of ranged combat. 9100832Attack Ground 9100833Fire weapon at a designated point on the terrain. 9100834Stop 9100835Stop current action and hold position. 9100836Fall Back 9100837Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage. 9100841Group Teleport 9100842Teleport all nearby allies infantry to the targeted location. 9100848Send a shockwave at the enemy, knocking them down and dealing damage in a line 9100852Neophyte 9100853Scout 9100854Space Marine 9100855Battle Brother 9100856Veteran 9100857Sergeant 9100858Standard Bearer 9100859Terminator 9100860Captain 9100861Chaplain 9100862Librarian 9100863Chapter Master 9100864Outcast 9100865Dire Avenger 9100866Howling Banshee 9100867Striking Scorpion 9100868Fire Dragon 9100869Swooping Hawk 9100870Dark Reaper 9100871Warp Spider 9100872Exarch 9100873Farseer 9100874Warlock 9100875Autarch 9100876Ripper 9100877Termagant 9100878Hormagaunt 9100879Gargoyle 9100880Warrior 9100881Genestealer 9100882Ravener 9100883Zoanthrope 9100884Lictor 9100885Carnifex 9100886Broodlord 9100887Hive Tyrant 9100888Snotling 9100889Grot 9100890Shootaboy 9100891Sluggaboy 9100892Tankbusta 9100893Loota 9100894Kommando 9100895Stormboy 9100896Nob 9100897Meganob 9100898Deff Dread 9100899Warboss 9100900Class %1Level% %2Rank% 9100901Eldar Warlock Leader 9100934It is the distant future. 9100935And the Imperium of Man has spread across the entire galaxy. 9100936But our days of expansion are long past. 9100937Where once we fought to conquer, now we fight simply to survive. 9100938Savage and bloodthirsty aliens ravage our worlds. 9100939Our defenders die by the billions in endless wars of attrition. 9100940Devious enemies lure us into traps and snares. 9100941Advanced alien technology claims millions of lives in mere moments. 9100942Now, from beyond the galaxy s edge-- 9100943--comes the greatest threat yet to our survival. 9100944Once, the Emperor of Man led us in battle. 9100945We were unstoppable. 9100946But no longer. 9100947The Emperor suffered a terrible wound at the hands of his traitorous son. 9100948Across the stars, our overstretched armies fight countless wars. 9100949We face constant attack from ruthless aliens. 9100950Our very survival is at stake. 9100951And we stand on the brink of defeat. 9100952Our greatest hope lies with the Space Marines. 9100953Genetically modified warriors of superhuman ability. 9100954But the Space Marines are few. 9100955The galaxy is large. 9100956And our enemies are without end. 9100957In the grim darkness of the 41st Millennium-- 9100958There is only war. 9100959Well fought, Commander. 9100960Commander, the Orks have struck another valuable target. 9100961A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it. 9100962Keep on the lookout for clues as to who may be manipulating him. 9100963Gutrencha s location is marked on your map display, Commander. 9100964You will need to fight through the Orks defending him. 9100966Commander, the Orks have struck another critical target. 9100967Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 9100968Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 9100969I am deploying a team to search the Ork remains for clues as to who is agitating them. 9100970Commander, I sympathize with the people caught on Calderis and Typhon. 9100971Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves. 9100972Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet. 9100973To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9100975This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive s heart. 9100976To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9100977Uncovering these samples may also allow us to counteract the poisons killing Captain Thule. 9100978Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet. 9100979Commander, the Eldar you have encountered in the sector are turning into a very serious threat. 9100980We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 9100981Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet. 9100982The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge. 9100983Defeat 2 Ork targets 9100984The True Enemy 9100985Secure Typhon 9100986Travel to Planet Typhon 9100987Defeated %1SOFAR%/%2TOTAL% targets on Typhon 9100988Defeat the Ork and Eldar targets on Typhon 9100989Welcome to the Installer for [ProductName]. 9100990System Performance Screen 9100991License Agreement 9100992Please read the following license agreement carefully. 9100993Verify Options 9100994To change any options before installing, click Change. 9100995Enter your product key. 9100996Install Complete 9100997Installation Failed 9100998Options 9100999The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next. 9101001WARNING This program is protected by copyright law and international treaties. 9101002Unfortunately your CPU does not support SSE. Installation will abort. 9101003CPU Performance 9101004Great 9101005Video Memory 910100964 MB 9101010256 MB 9101011Vertex Shader Model 91010121.1 91010132.0 9101014Fight your way through the Orks infesting the region to eliminate Gutrencha. 9101015Pixel Shader Model 9101019Physical Memory 91010201.0 GB 91010212.0 GB 91010221.1 GB 91010231.8 GB 9101024Complete The True Enemy 9101025Overall Memory 9101026(Physical + Pagefile) 9101027Sound Card Found 9101028CPU Supports SSE 9101029Overall Result 9101030Recommended 9101031Detected 9101032Result 9101033To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change. 9101034Return to Planet Calderis 9101035Install Location 9101036You must enter your product key to install [ProductName]. This key is found on the game case or manual. 9101037Setup has finished installing [ProductName]. 9101038The installer was interrupted before [ProductName] could be completely installed. 9101039Complete The Defense of Argus Gate 9101040Your system has not been modified. To complete installation at another time, please run setup again. 9101041Click Finish to exit the wizard. 9101044Install [ProductName] to 9101045Shimmer Orb 9101046Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9101048Create Desktop Shortcut 9101049Show Readme 9101050Launch Game when Finished 9101051Add executable to Windows Firewall 9101052Install 9101053Change 9101054Finish 9101055Forward 9101056Do not show Readme.txt after install is finished 9101057Create a shortcut on the desktop 9101058Do not create a shortcut on the desktop 9101059Launch the game when done 9101060Do not Launch the game when done 9101061WARNING There is not enough space on drive [drive] . [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 9101062The path you have selected is longer than 200 characters, please select a different path. 9101063Unfortunately your video card does not support shader model 1.1. Installation will abort. 9101064Invalid key entered. Please check your key and try again. 9101065Are you sure you want to cancel? 9101066Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD s website at http //www.amd.com. 9101070Only one copy of the installer may run at one time. This application will now close. 9101071Please run setup.exe to start the installation process. 9101072Level %1LEVEL% - %2CLASS% 9101073%1CLASS% 9101074The [ProductName] installer must be run as administrator. Installation will abort. 9101075Add an exception to Windows Firewall 9101076Do not add an exception to Windows Firewall 9101080Retail Code 9101081The game will be installed with the following options 9101085The retail code entered is invalid. 9101086Retail Code (if applicable) 9101087Clear 9101088To return to Windows press Finish. To launch [ProductName] press Launch. 9101090Launch 9101091Sound On 9101092Sound Off 9101096Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort. 9101097Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort. 9101098Space required [space] MB 9101099Eldritch Storm 9101100Unleash a large psychic storm, disrupting and damaging enemies in a large radius. 9101105Defend the Communications Array on Argus Settlement 9101106Obtain the Bio-Toxin 9101107The Astronomic Array 9101108Secure Angel Forge 9101115Space Available (Drive [drive]) [space] MB 9101116Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation. 9101117Determining system profile… 9101118Unassigned Squads 9101119Rosarius 9101120Shrine Accessory 9101121Grants the Blessing of Fortitude ability 9101122Number of Shrines secured on the orbited planet determines number of uses per deployment 9101123Signum 9101124Communication Array Accessory 9101125Grants the Artillery Strike ability 9101126Number of Communications Arrays secured on the orbited planet determines number of uses per deployment 91011322.0 Ghz 91011333.0 Ghz 9101139Elite Jump 9101140Use Frag Grenades on the Tower 9101141Destroy the Guard Tower 9101142The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower. 9101143%1Wins% wins - %2Losses% losses 9101144Ability Range 9101145Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability s icon. The range will appear as a dotted line on the terrain. 9101146Allied Units 9101147Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base. 9101148Force Commander 9101149Tarkus 9101150Cyrus 9101151Avitus 9101152Thaddeus 9101157Sergeant Tarkus, Tactical Squad 9101158A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician. 9101159Level 2 Webway Assembly 9101160Vehicle Webway 9101161The Falcon is the primary battle tank for the Eldar army. 9101163Menu 9101164Deep Strike Terminator Squad 9101165Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101166Level 3 Stronghold 9101167Finding Rippa-Splitta is our only chance of locating the astronomic array in time. 9101168This is our only hope of finding a critical weakness in the hive fleet, Commander. 9101169You must get to the array and manually upload its data on the Tyranid Swarm. 9101170This will allow us to find a critical weakness in the Hive Fleet. 9101171With it, you can order a precise, tactical orbital strike once per mission. 9101172Deep Strike Terminator Assault Squad 9101173Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101174Level 3 Stronghold 9101175For the Emperor 9101176Temporarily increase the squad s ranged damage but render them unable to move. 9101177Commander, we have finally located a primary hive in the swamps of Typhon. 9101178We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for. 9101179If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet. 9101180This toxin sample may also allow us to counteract the poisons that are killing Captain Thule. 9101181Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it. 9101182This brood hive contains a toxin pool that can provide us with the genetic information we need. 9101183The creatures here are also a match for the poison killing Captain Thule. 9101184With it, we can also develop a weapon that can destroy the hive fleet itself. 9101185Administering the anti-toxin… 9101186Powering the armature… 9101187Captain Thule… can you hear us? 9101188Complete Into the Hive 9101189%1SOFAR%/%2TOTAL% Meridian Territories Secure 9101190Secure 1 or more terrioties on Meridian 9101191NOTE Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines). 9101192Commander, Captain Angelos here. 9101193The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector. 9101194Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense. 9101195Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned. 9101196She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign. 9101197Idranel is undoubtedly the leader of Eldar operations on Meridian. 9101198Continue to counter Eldar operations there and the witch will eventually reveal herself. 9101199Commander, we have located one of Rippa-Splitta’s lieutenants. 9101200A frustrating setback, Commander. 9101201Scans have already located Deff Driva’s base camp. I am sending the location to your map display. 9101202These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids. 9101203Is there any way we can deal a decisive blow that will stop them once and for all? 9101204Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear. 9101205But if we keep eliminating their chieftains, the true Warboss will eventually appear. 9101206And when he does we will deal the killing blow. 9101207Commander, we have located Deff Driva’s camp. 9101208Like his predecessor, he seems to have been outfitted with a tank looted from our own armory. 9101209Recovered images seem to indicate the tank is a stolen Predator, one of our chapter s deadliest armored vehicles. 9101210We finally have Rippa Splitta’s location. 9101211This will allow us to finally pinpoint the astronomic array’s location. 9101212How do the Orks keep turning our tanks against us? 9101213I’d wager the Eldar had a hand in this. We should keep alert for further activity. 9101214I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help. 9101215All Eldar activity seems to be confined to Meridian now. I do not think they are responsible. 9101216Orks can be fairly organized under a strong-willed and ruthless Warboss. 9101217Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself. 9101218These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion. 9101219Commander, we have finally located the Ork who knows the location of the astronomic array. 9101220Commander, you must return to Angel Gate. 9101221We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate. 9101222If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose. 9101223Deploy your squads to rejoin Tarkus at Angel Gate. 9101224Stormboy Boss Reinforcements 9101225It s rainin Orks…! 9101226Stormboy Squad 9101227Stormboyz 9101228Ork Jump Infantry 9101229Complete Fire Prism Assault 9101230Meridian Territory Held for %1SOFAR%/%2TOTAL% Days 9101231Eldar at Angel Forge 9101232Defeat the Eldar 9101233Commander, a communication from Planet Meridian 9101234That includes your home world of Meridian, Thaddeus. 9101235You are no longer an under-city ganger. You are a Blood Raven. 9101236You serve a higher purpose now. 9101237Hold the Sector 9101241Bommaboyz 9101242Send a Stormboy to blow himself up dealing damage when he reaches the target. 9101259CLICK ME! 9101260Wargear 9101261Play a multiplayer game. 9101262How to Select Units 9101263Learn Camera Movement 9101264Focusing the Camera 9101265Attacking Enemies 9101266Throwing Frag Grenades 9101267Learn Ability Range 9101268About Allied Units 9101269Picking up Wargear Drops 9101270Learn about Supply Crates 9101271How to kill enemies in buildings 9101272Picking up Supply Drops 9101273How to use the Infiltrate Ability 9101274To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button. 9101275Using the Demolition Charge Ability 9101276How to Revive squad leaders 9101277Reinforcing your squads 9101278Capturing Beacons 9101279How to use Fall Back 9101280Learn about Suppression 9101281How to use Tactical Advance 9101282Using the Focus Fire ability 9101283Learn about using Buildings 9101284How to exit Buildings 9101285How to capture a Stratagem 9101286Using the Jump Ability 9101287How to use Rally 9101288Drop Pod Reinforcement 9101291Play the campaign solo or cooperatively. 9101292Blood Ravens planetside in 9101297Proceed to the next objective, Commander. 9101298This area is secure. Move forward. 9101299Advance toward the next area, Commander. 9101300Venerable Dreadnought Drop Pod 9101301Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9101302Level 3 Stronghold 9101306Effective against infantry and vehicles. 9101307Space Marine Predator 9101308Gorwazza s Wagon 9101309Tier 3 9101310Looted Tank Boss 9101318Can only have one Venerable Dreadnought. 9101320Randomize 9101321Rescue Guardsmen 9101322Allied Units 9101323Level 2 Webway Assembly 9101325Level 2 Webway Assembly 9101327Flesh Hook 9101329Guide 9101348Sort By %SORT% 9101351Retrieving statistics… 9101353Play an unranked multiplayer match. 9101361Stikkbombs 9101362Stikkbombs 9101363Select a Space Marine hero. 9101364Select an Ork hero. 9101365Select an Eldar hero. 9101366Select a Tyranid hero. 9101367Return to previous screen. 9101368Choose the selected hero. 9101369Choose a random race and hero. 9101370Blessing of the Omnissiah 9101371Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9101375Unlock units 9101376Select a map. 9101377Set the victory condition. 9101378Level 3 Teleporta Platform 9101379Set fixed or randomized starting locations. 9101380Level 2 Teleporta Platform 9101382Level 3 Teleporta Platform 9101383Level 2 Teleporta Platform 9101384Level 2 Hive 9101385Level 2 Hive 9101386Larraman s Blessing 9101387Immediately revive all allied commanders who are currently unconscious on the battlefield. 9101388Level 2 Hive 9101389Level 2 Hive 9101390Level 2 Hive 9101392Level 2 Hive 9101393Level 2 Hive 9101394Level 3 Stronghold 9101395Level 2 Stronghold 9101396Level 2 Stronghold 9101397Level 3 Webway Assembly 9101398Level 2 Webway Assembly 9101399Level 2 Webway Assembly 9101400Level 2 Webway Assembly 9101402Level 2 Webway Assembly 9101403Level 2 Webway Assembly 9101404Level 2 Webway Assembly 9101405Level 2 Webway Assembly 9101406Angels of Death 9101407Render all your infantry temporarily invulnerable. 9101408Rokkit Launcha 9101409The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability. 9101410Rokkit Launcha 9101411Spore Mines 9101415Improved Synapse 9101416Improves the health of the Hive Tyrant and nearby friendly Tyranids. 9101417Synapse aura 9101418Bio-Plasma 9101419Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage. 9101420Bio-plasma 9101421Use Yer Choppas! 9101422Increase the melee damage of a target squad and their chance of triggering a special attack. 9101423Crippling Talon 9101424Reduces speed and damage of units struck by the Ravener Alpha. 9101425Bolter 9101426Return to Main Menu 9101427Select your race and hero. 9101428Set or cancel your status as ready or as host force the match to start. 9101429Left click for more options. 9101433Brood Warrior 9101434Tyranid Warrior Beast 9101435To Victory! 9101436Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9101438Unlock units 9101445Unlock grenades and Infiltration 9101446Upgrade Razorbacks 9101447Unlock Meta Bombs 9101448Unlock Assault Squads 9101449Assault Squads make good melee infantry. They use there jump pack to quickly close the distance. 9101450View player statistics 9101456Equip heavy ranged weapon 9101457Equip heavy ranged weapon 9101458Add squad leader 9101459Equip heavy missile launcher 9101460Equip flamethrower 9101461Equip heavy flamethrower 9101462Equip anti-vehicle weapon 9101463Equip heavy weapon 9101464Add squad leader 9101466Equip weapon 9101467Add a Sergeant to the squad 9101468Unlock Plasma Grenades and Infiltration 9101469More Dakka 9101470Temporarily increase the ranged firepower of a targeted squad. 9101473Runes of Reaping 9101474Allows the Farseer to siphon Energy from opponents with each melee hit. 9101475Spirit Stones 9101476Unlock Banshees 9101477Unlock Fleet of Foot 9101481Unlock Warp Spiders 9101484Kult of Speed 9101485Temporarily increase speed and firing rate of all allied vehicles. 9101486Upgrade Exarchs 9101487Unlock units 9101489Runes of Reaping 9101490Runes of Reaping 9101491Runes of Reaping 9101492Unlock units 9101493Unlocks Brightlance 9101497Unlock units 9101499Unlock units 9101500Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood. 9101502Change your control options. 9101503Are you sure you want to leave this multiplayer match? 9101504Are you sure you want to leave this party? 9101505Are you sure? 9101506Adjust the mouse scroll speed. 9101510Consecrated Bolter 9101511Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units. 9101512Bolter 9101515Change your graphic options. Higher settings require a faster CPU and video card. 9101523Add squad leader 9101525Equip anti-armor weapon 9101527Change your audio options. 9101528Adjust screen resolution. Increased settings require a faster video card. 9101529Add squad leader 9101530Add squad leader 9101531Equip anti-infantry weapon 9101532Equip anti-infantry weapon 9101533Equip helm 9101534Equip accessory 9101535Equip accessory 9101537Equip accessory 9101538Click to activate 9101539Equip grenade 9101541Equip accessory 9101542Equip armor 9101543Equip armor 9101544Equip armor 9101545Lead Warrior beast is vulnerable to flame attacks. 9101546Equip robe 9101547Equip cloak 9101549Equip generator 9101550Equip armor 9101551Equip melee weapon 9101552Equip melee weapon 9101554Equip spear 9101555Equip melee weapon 9101556Equip weapon 9101561Equip melee weapon 9101562Equip melee weapon 9101563Equip web 9101564Equip Powerblades 9101565Notice 9101566A sign in change has occurred. 9101567Adjust brightness level of the screen.
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サドンアタック作戦室 T CT
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ALTERED CODE 概要 交換所 ストーリー一覧侵入者撃退 侵入者撃退#1 侵入者撃退#2 侵入者撃退#3 幕間#1 旧市街地区奪還 旧市街地区奪還#1 旧市街地区奪還#2 旧市街地区奪還#3 アーラヤ侵攻部隊迎撃 幕間#2 アーラヤ侵攻部隊迎撃#1 アーラヤ侵攻部隊迎撃#2 アーラヤ侵攻部隊迎撃#3 友軍脱出支援 友軍脱出支援#1 幕間#3 友軍脱出支援#2 友軍脱出支援#3 敵施設強襲 敵施設強襲#1 敵施設強襲#2 施設内潜入 施設内潜入#1 施設内潜入#2 幕間#4 未確認飛行機体撃破 未確認飛行機体撃破 ミッションコンプリート チャレンジ#1 チャレンジ#2 チャレンジ#3 コメント 概要 ナイトスノーシティアリーナクリアで解禁されるサブストーリー。 Ver2.0.3で実装されたサブストーリー。エイプリルフールネタがエイプリルフールしてないのは最早エレコドの様式美。本編やこれまでのサブストーリーとは一線を画す世界観と演出が特徴だが、その理由はステージを進めていけば自ずと判明する。要は公式による渾身の悪ふざけ。『ALTERED』『CODE』のイニシャルを見れば何が元ネタかは一目瞭然。(*1) カナザワ博士もぶるー氏も身体が闘争を求める元傭兵だったようだ。 現れる敵の数が全体的にやたら多く、長期戦を強いられる。弾数制限のある武装ばかりで構成すると継戦不可能になる恐れもあるので注意。中にはWAVEが4波目まで進行するミッションもある。ただ火力はともかく敵の動きは全体的にゆったりとしているため、余程鈍足なアセンでもない限り倒すぶんにはそれほど困りはしない。 ノーマル版以降の攻略目安戦闘力は620万~650万。 サブストーリーの挑戦回数は実質無制限。最初の5回までは通常通りコインを獲得。6回目以降はコイン入手枚数が1/10になるがゴールドや経験値は通常通り。 コイン目的で周回する場合は、一通りクリアした後は最も稼ぎやすいステージで5戦したのち、アリーナで乱入を狙う方が良い。 交換所 コインはサブストーリーをクリアするか、アリーナに乱入してくる『Code-FFF/a6ON』を倒すことで入手できる。 アリーナ乱入時に得られるコインは、到達アリーナの難易度が高い程増える。 サブストーリーコインが装備中の該当サブストーリー装備の個数×10%+装備のレベル×2%増量されるため、安定して勝てる範囲で装備させると効率よく集められる。 交換装備の詳細は装備詳細トップページから各部位のページを参照。 名称 必要コイン 部位 イージー交換対象 備考 フェザーブレード 2000(2500) 頭部 〇 ヘルズアイ 2000(2500) 頭部 〇 スキル『高性能レーダー』付き ジャマーコート 2000(2500) 背部 〇 スキル『ジャマー』付き ライトキャノン 2000(2500) 背部 〇 固定武装&スキル『武装パージ』付き ミニミサイルポッド 2000(2500) 腰部 〇 固定武装付き ハードタンク 2000(2500) 脚部 〇 スキル『地走』付き ツインエッジ 2000(2500) サブ 〇 スキル『アサルトシフト』付き ストーリー一覧 侵入者撃退 ストーリーのみ これまでにないやたら凝ったブリーフィング形式。パロディ以上の意味は薄いが、出現する敵の姿などは確認できる。 + 余談&元ネタが分からない方への解説 元ネタとなった「アーマード・コア」シリーズのPS~PS2時代のブリーフィング画面をほぼそのまま踏襲している。興味がある人はYouTubeなどで攻略動画などを見て比較してみるのも面白い。 劇中で主人公が所属する部隊「ヴァロール・コンプレックス」は言うまでもなく元ネタに登場する傭兵組織のオマージュ(*2)だが、公式によれば北欧神話に登場する死者の集う館「ヴァルホル」(ヴァルハラの古代ノルド語読み)も併せてモチーフとしているそう。(ソース→■)北欧神話でヴァルハラというと主神オーディンが有名だが、彼に仕える1対の使い魔フギンとムニンは『ワタリガラス』である。ワタリガラスの英訳は「レイヴン」であり、アーマードコアシリーズにおいて傭兵の代名詞となる象徴的な意味を持つモチーフ。先のツイートでは意図したパロディである事も一緒に示唆されている。 侵入者撃退#1 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:7 TARGET:--- コイン×180 特定のエネミーではなく、敵の全滅自体が達成目標になるサブストは今回が初と思われる。これ以外にも、当ストーリーではこれまでになかった特殊な要素をはらむステージが数多い。 自走砲タイプのRATONは遠距離から詳細不明の光弾(パルス弾?)を、人型タイプのSHIN-O-Ⅵはミサイルとブレードをそれぞれ繰り出してくる。迎撃システムを持ち込めば攻撃手段の大半を無力化できるほか、どちらも上空に飛びあがってくる事が無いためドローンエクステンションなど空中戦が得意な射撃アセンを組むと一方的に空爆できる。 侵入者撃退#2 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:10 TARGET:--- コイン×180 #1と大体同じ。 侵入者撃退#3 難易度:200(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:8 TARGET:--- コイン×180 敵に逆脚型のDINOSOUREが追加される。マシンガンとミサイルが主武装なので相変わらず迎撃システムで減殺できるが、火力と耐久力は他の2種よりも若干上回るためやや注意。ここでは単体だが後半になると敵の群れに混じりだす。 幕間#1 ストーリーのみ 選択肢によって追加分岐が発生する。 + ネタバレにつき注意 2番目の選択肢で分岐。その後の選択肢も選んだ方によって内容が異なる。 旧市街地区奪還 ストーリーのみ 旧市街地区奪還#1 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:9 TARGET:--- コイン×210 市街地という事でサンセットパークが舞台になる。小型戦闘機エネミーのFISHはレーザー射撃がメイン。脅威度としてはRATONの空中版と言った程度だが、常時飛行しているため格闘型思考を組んでいると空中に引っ張り上げられて弾幕の中で無防備になる事もあるので注意。 障害物が多いため射線が通りにくい。照射やビットなどある程度障害物を無視できる武装が役に立つ。 旧市街地区奪還#2 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:10 TARGET:--- コイン×210 FISHが居なくなり、代わりにRATONとDINOSOUREの頭数が増える。RATONは非常に小さいため市街地だと塀や車の陰に隠れやすく、ある程度接近しないと攻撃がまともに当たらないことがある。 旧市街地区奪還#3 難易度:220(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:12 TARGET:--- コイン×210 WAVEが4となる長丁場。装備武器が実弾射撃オンリーだと痛い目に遭う。 内容的には#2とほぼ変わらない。4波目はRATONとDINOSOUREの複合なので、RATONに照準を吸われていると背面からマシンガンの雨が飛んでくる。場合によってはオーダーを駆使してDINOSOUREから仕留めても良いかも知れない。 アーラヤ侵攻部隊迎撃 ストーリーのみ 幕間#2 ストーリーのみ 選択肢による追加分岐の発生は無し。 アーラヤ侵攻部隊迎撃#1 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:4 出現エネミー数:13 TARGET:--- コイン×240 支援車両の戦闘力はおよそ351万(ノーマル時)。のっそりとしか動かない上に武装も貧弱だが、耐久力は高くサイズも大きいので盾や囮として使えなくもない。上手く役立てろってそういう… 敵の大半がDINOSOURE。途中からFISHと大型輸送機であるBLAONIRも加わり、地上と空中両方から熾烈な弾幕を展開してくる。BLAONIRは見た目ほど頑丈ではないものの、レーザーによる地上掃射をかなり広い面積で行ってくる。他の敵の攻撃から逃げた先で浴びるとそこそこの痛手を負うため注意。 アーラヤ侵攻部隊迎撃#2 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:3 出現エネミー数:12 TARGET:--- コイン×240 #1よりWAVE数が少ないにもかかわらず敵の数はほぼ変わらないため、1波ごとの敵と弾幕の密度がより濃くなっている。 SHIN-O-Ⅵと4脚型のHVI-CNNが登場。BLAONIRも2波目と3波目で2機登場する。HVI-CNNはぶっちゃけいつものヘヴィカノンだが、DINOSOUREやFISHの弾幕から逃げてる先で照射を撃たれると非常に煩わしいため、今回は地味に強敵の部類。 アーラヤ侵攻部隊迎撃#3 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:支援車両 制限時間:200秒 WAVE数:3 出現エネミー数:14 TARGET:--- コイン×240 3波目と4波目のDINOSOURE、BLAONIRの複合編隊が危険。特にDINOSOUREは3体まとめて似たような位置に出現するため同時に弾幕を張りやすく、支援車両が浴びた場合はハードだと一瞬で蒸発する。 友軍脱出支援 ストーリーのみ 初となる護衛ミッションを依頼される。実際に護衛ミッションが始まるのは「#2」から。 友軍脱出支援#1 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:11 TARGET:--- コイン×255 ここではまだ護衛対象は現れない。普通に敵を殲滅するだけで終わる。 幕間#3 ストーリーのみ 追加分岐は無し。 こちらバルダー 友軍脱出支援#2 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:護衛車両 制限時間:200秒 WAVE数:3 出現エネミー数:14 TARGET:--- コイン×255 護衛車両の戦闘力はノーマル時で338万と支援車両よりも弱い。耐久力はそこそこあるが、敵はこちらが攻撃を加えない限り真っ先に護衛車両を狙うためモタついていると墜とされる危険がある。射程と火力を両立している武装が必須。ストークビットやセイレーンビットなど、その場で一定時間留まるタイプの武装なども役に立つ。 火力不足や育成面の懸念などでどうしても護衛に失敗する場合は、僚機選択から護衛車両を外してしまう事で護衛任務を無視できる。いいのかそれでお荷物が消えた事で安心して戦える一方、当然多勢に無勢を強いられるので相応の戦闘力が必須となる。 友軍脱出支援#3 難易度:230(イージー:70) 勝利条件:すべての敵を撃破 僚機:護衛車両 制限時間:200秒 WAVE数:4 出現エネミー数:20 TARGET:--- コイン×255 本ストーリー中最大数となる敵機が襲い掛かってくる。とはいえ#2を楽に突破できるほどの火力があればノーマルまではそう苦戦しない。射撃アセンなどで敵と距離を大きくとる思考にしていると護衛車両が孤立して袋叩きにされることもあるため、その点には注意。 ハードでは4波目のDINOSOUREとHVI-CNNが鬼門。どちらも護衛車両に張り付いてマシンガンや照射を乱打するため、すぐに駆け付けられる位置に居ないと護衛車両のHPがみるみる減っていく。射撃だけで撃破が困難な場合は、敢えてサブに格闘を持たせて敵に急接近できるようにしておくと助けに行きやすい。フィールドを頻繁に右往左往させられるので、極力速度を重視した射格アセンを組んだ方が安定する。 #2と同じく、僚機解除で護衛車両を引っ込めておくことでソロハント可能。ハードではその方がクリアしやすいかもしれない。 敵施設強襲 ストーリーのみ 敵施設強襲#1 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:15 TARGET:--- コイン×270 特に目新しい点はない。友軍脱出支援の#2~#3をクリアできるほどの戦力があれば問題なくクリアできる。 敵施設強襲#2 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:15 TARGET:--- コイン×270 4波目のBLAONIRに引っ張られるとDINOSOUREから延々弾幕を浴び続けることになる。ハードでは2波目のHVI-CNN小隊でダメージを蓄積させているとここで火花を噴きやすいため注意。 施設内潜入 ストーリーのみ 施設内潜入#1 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:4 出現エネミー数:14 TARGET:--- コイン×285 ステージがスペースポートに戻ったため『侵入者撃退』と要領は似るが、この狭いステージにBLAONIR以外の敵が総結集して現れるため難易度は上がっている。ミサイル以外による攻撃も増えるため、可能であればスーパーアーマーやリアクティブなどで怯み対策を講じておきたいところ。 施設内潜入#2 難易度:240(イージー:70) 勝利条件:すべての敵を撃破 僚機:--- 制限時間:200秒 WAVE数:3 出現エネミー数:16 TARGET:--- コイン×285 エネミー数が増えているのにWAVEが減っているため弾幕密度が高い。減ったSHIN-O-Ⅵの代わりにDINOSOUREが多数投入されており、FISHで照準を攪乱されると弾幕をまともに浴び続けることになるためハードでは危険。狙いが甘くても当てられるような拡散系、巻き込み系の武装を持ち込むといくらかマシになる。 幕間#4 ストーリーのみ 選択肢が二か所あるがどれを選んでも追加の分岐は無し。 未確認飛行機体撃破 ストーリーのみ 未確認飛行機体撃破 難易度:250(イージー:70) 勝利条件:ターゲットの撃破 僚機:--- 制限時間:200秒 WAVE数:1 出現エネミー数:1 TARGET:Code-FFF/a6ON コイン×300 どう見てもアレっぽい世界観の大ボス。 最初は航空機や空中巡洋艦を思わせる姿で爆撃してくるが、一度撃墜すると変形して人型になり、HPが全回復する。当然ながら攻撃方法などもガラリと変わるため、実質2体のボスと連戦するようなものと思った方が良い。 第一形態はナイトメア戦同様、本体の下には殆ど攻撃が及ばないので近~中距離を維持して食い付いていけば問題ない。第二形態になるとそれを逆手に取ったかのように拡散レーザーやブレード攻撃を繰り出してくるため、直進NGを組み込むなどして真正面から飛び込まないようにだけは対策を。強さ自体はプロトタイプなどに比べると柔らかく動きも大人しいため、足を止めさえしなければそれほどの脅威ではない。 第二形態時はスーパーアーマーが発動しているのか、格闘を仕掛けるとコンボの途中で斬り返してくることがある。ダメージも高いため基本は射撃戦で臨む方が楽。 特徴的な名前は公式によると『a6ON』で「アイオーン」と読むとの事。(ソース→■)第一形態はACPPのファ〇タズマ、第二形態はAC2のフィ〇アルやプレディ〇ドールを彷彿とさせる。飛行形態から人型への切り替えはナイン〇ール=セラフやN-W〇Ⅸ/Vへのオマージュか。ちなみにアイオーンは古代ギリシャ神話に登場する時を司る神を意味するほか、グノーシス主義では天使や神の総称として用いられてもいる。 ミッションコンプリート ストーリーのみ 選択肢による追加分岐は無し。読み終えると『Code-FFF/a6ON』のアリーナ乱入が解禁される。Code-FFF/a6ON乱入時、第二形態を相手に敗北するとリベンジでは残HP1の第一形態から開始となる。これまでのボスと異なり、リベンジ前に第二形態へいくらダメージを与えていてもリベンジ時には全快しているので注意。 この復活能力はフレンド化してもなお有効。元々の耐久力が若干柔らかいのが玉に瑕だが、下手な僚機より場持ちしてくれるのでスコアチャレンジやエクストラアリーナでは心強い味方となる。 イージーモードはここで終了。あとのチャレンジステージはノーマル版以降限定となる。 なお、舞台となった「ALTERED CODE」は作中において10年前に発売されていたゲームである事がカナザワ博士の口から語られているが、元ネタの最新作が発売されたのは2013年であり、確かにおよそ10年前となる。(正確には9年前。初代作となると25年も前の作品となる) チャレンジ#1 難易度:220 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×6(ステージ補正) ここからは純粋なスコアアタックとなる。 共闘型の撃墜数チャレンジ。ボスエネミーは出て来ないがそれ以外の敵機が大量に現れる。 ボコボコ出てくる割にマップが広く、移動に時間を取られがち。照射レーザーを用意したいが今度は隙を突かれてダウンされやすくなる。 有志情報によると右手装備のマルチスナイパーが有効。高弾速の狙撃弾と短時間照射が敵機をものすごい勢いで蹴散らす。 火力不足で一撃で仕留められない場合、ロングレーザーライフルが有効。バリアフィールドが展開されるのもありサクサク仕留められる。 大量に出てくる上制限時間も長いのもあり僚機含めた撃墜数は90を超えることもある。相応の戦力は必要だが。 チャレンジ#2 難易度:230 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×6.75(ステージ補正) ステージはデザートアリーナ。チャレンジステージの中で唯一BLAONIRが登場する点に注意。 チャレンジ#3 難易度:240 勝利条件:僚機と敵8体以上撃破 僚機:(自由選択) 制限時間:200秒 WAVE数:--- 出現エネミー数:--- TARGET:--- コイン×(倒した合計+10)×7.5(ステージ補正) チャレンジ1、2と打って変わって狭いステージでの戦闘となる。スコアは伸ばしやすいが被弾リスクが高く、コンテナがハチャメチャに邪魔。運悪くコンテナ裏の狙おうとしてしまうと大きなロスに繋がる。 可能ならヴァリアブルポッド改辺りを装備した僚機を連れてこよう。ステージが狭いのでEN散弾も複数の敵を巻き込んで仕留めてくれる。 コメント 名前 Code-FFF/a6ONはエクストラアリーナ序盤攻略のお供に最適かもしれない 実質残機が2つある+敵に突撃して弾除けになってくれるという… - 名無しさん (2022-06-03 21 55 02) 初心者っす Code-FFF/a6ONが倒せなくて困っています。こっちのエレクトリアは戦闘力160万なのですが、この程度の戦闘力でもアセン次第で倒せますか? - 名無しさん (2022-05-29 07 01 50) そのぐらいの戦闘力だとeasyかな?まぁどちらにしても対策は変わらんけど…敵の当たり判定が大きいから、散弾や分裂ミサイルなんかはダメージを稼ぎやすい。格闘武器は大きい相手には使いにくいので非推奨。被ダメが大きいのは照射と格闘だろうから、距離設定は遠めで弾幕回避を積む。これぐらいかな…あとは地道に戦闘力上げていくのでもいいと思う - 名無しさん (2022-05-29 09 49 35) ありがとうございます。コンテナミサイル、スプレッドレーザー改や和弓クイックミサイルを採用して近距離戦を捨てたら勝てました。 - 名無しさん (2022-05-29 13 37 17) アイオーンはフレマでも僚機でもしっかり2段階が機能する - 名無しさん (2022-05-05 01 44 31) ありがとうございます、反映しておきました! - 名無しさん (2022-05-05 18 29 46) ロボ形態のボスがスパアマ持ってるのか三連格闘の途中で反撃されるので射撃無いときついかも - 名無しさん (2022-04-19 16 04 02) 反映しておきました。 - 名無しさん (2022-04-19 22 19 43) 乱入ボスの2段階(ロボ)で敗北した場合、リベンジは1段階(飛行)ののHP1(0?)から始まって、2段階はいくら削っていてもMAXから始まるっぽい - 名無しさん (2022-04-17 09 51 05) ありがとうございます。既存の文に追記しておきました。 - 名無しさん (2022-04-17 10 28 24) RATONってミサイルとライフルじゃなくてどちらかと言えばサブ武器のパルスに近い弾なのでは、ミサイル撃ってきたっけ? - 名無しさん (2022-04-16 16 06 16) ひょっとするとSHIN-O-Ⅵのミサイルを誤認してるかも知れない。記述直しておきます。 - 名無しさん (2022-04-16 16 40 40) 皆さんチャレンジ3どのくらい倒せてます?自分はめちゃ強いフレンドさんの力借りてもやっと90位ですけど最高どのくらいまで倒せるんでしょうかね? - 名無しさん (2022-04-14 12 40 02) 今の所フレンドと合わせて97が最高記録。100の壁が厚い - 名無しさん (2022-04-14 13 22 13) 101撃破が最高だったかな。僚機が強くて60機以上片付けるんだ… - 名無しさん (2022-04-14 13 43 43) 最高記録が105体。自機(近接機体)の撃破数が大体35~45体ぐらい(平均40体ぐらい)で 僚機(射撃機体)が大体50~60体(平均55体ぐらい)撃破してくれるのでターゲットが被らずに上手い事行けば100体越える感じですね。強い助っ人に本当に感謝です。 - 遼 (2022-04-14 20 17 18) 「友軍脱出支援」にて「護衛車両」がどうしても気になる場合は出撃させないという選択肢も取れる。ただしカンフー映画並みの多勢に無勢状態になるので相応の戦闘力は必要。 - 遼 (2022-04-12 20 47 37) ありがとうございます、反映しておきます! - 名無しさん (2022-04-12 22 29 10) ナイトスノーシティアリーナクリアで解放です - 名無しさん (2022-04-12 18 18 21) ありがとうございます! - 名無しさん (2022-04-12 18 27 05) カナザワ博士製のイベントなのにアレがいないなんて… - 名無しさん (2022-04-12 15 52 36) チャレンジ僚機にしてもいいのよ? - 名無しさん (2022-04-14 00 11 07) 手を貸しただけでデザインは別人って言うてたから仕方ないね - 名無しさん (2022-04-24 16 27 42)
https://w.atwiki.jp/makaaso/pages/20.html
1.概要 ELB-Apacheの構成でApacheのerror.logにQS_SrvMinDataRateのエラーが出力される。 2.原因 ①mod_qosの「QS_SrvMinDataRate」の設定でELBからのアクセスをDOS攻撃(slowloris)と認識。 ※参考 http //opensource.adnovum.ch/mod_qos/#errorlog ②またELBからApacheに対して408が大量に発生したいたため、大量にエラーログに出力。 ※参考 http //tumblr.structuredlist.com/post/15287659753/instead-i-believe-what-is-going-on-is-simply-that 3.対応 ①以下のログを監視 tail -f /var/log/apache2/access.log tail -f /var/log/apache2/error.log tail -f /opt/webapps/InAppPurchaseValidation/log/PHP_error.log ②作業対象APサーバをELBからはずす ③「QS_SrvMinDataRate」設定変更 vi /etc/apache2/mods-available/qos.conf -------------------------------------------------- # QS_SrvMinDataRate 150 1200 QS_SrvMinDataRate 150 1200 500 -------------------------------------------------- ④「RequestReadTimeout」設定変更 vi /etc/apache2/mods-available/reqtimeout.conf -------------------------------------------------- RequestReadTimeout header=0 body=0 -------------------------------------------------- ⑤Apache再起動 service apache2 restart